#VRML V2.0 utf8 #vr2-3-27.wrl #rubic cube Shape { appearance Appearance { texture PixelTexture { image 5 5 3 0xFF0000 0x00FF00 0x00FF00 0x0000FF 0XFFFFFF 0xFF00FF 0xFF0000 0xFF00FF 0x00FF00 0X00FFFF 0xFF0000 0xFF00FF 0xFFFFFF 0xFF00FF 0X00FF00 0xFFFFFF 0xFF0000 0x0000FF 0xFFFF00 0X0000FF 0xFFFF00 0xFF00FF 0x00FF00 0xFF00FF 0XFFFF00 } } geometry Box {} }